How to stream live from your smartphone and our RTMP server

The RTMP Server uses the Wowza Streaming Engine as the best stable option for RTMP. It makes it easy for clients to broadcast a live stream simply by using their mobile devices. Follow these steps to integrate our existing live streaming RTMP Server Control Panel into Wowza’s GoCoder app on your iOS or Android device and start your broadcast.

Configuring the Live Stream Settings

Before you can stream with GoCoder, you first need to configure the app. There are several steps to complete, as you will see below. This is a one-time setup, however. After initially configuring your app, your settings will save and you will not need to update (except for video options or bitrate as needed).

First, launch the Wowza GoCoder app on your device. When you first open the app, an instructional overlay image will provide a brief description of each of the app’s buttons. To dismiss it, tap anywhere on the screen. (To dismiss the overlay image permanently, tap the X character.)

To configure the Wowza server information, tap the settings button in the upper-right corner of the app to display the Settings screen.

Settings configuration

gocoder live streaming

Choose “Wowza Streaming Engine”. This displays the Engine page

Tap the Host button to configure the Host options.

On the Host screen, enter the Server and Port information.

  • In the Server field, enter our control panel URL:
  • In the Port field, enter 1935.rtmp server fms url
  • Tap the Back button after entering the Server and Port settings.

Back on the Server screen, tap Application to configure the Application options.

rtmp server

On the Application screen, fill in the Application and Stream Name, on our control panel, they will be the same fields, then tap Back to return to the Server screen.

Now enter the Login which are the authentication settings, the stream is the same as the source username. Click done.

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Once you’re back to the main Wowza GoCoder app screen, tap the Options button in the upper-right corner to display the Options page.

To live stream a video, tap the Stream button and select either Video Only or Video + Audio, then tap the Back button.

Tap the Video Settings button to configure your stream’s frame rate, key frame interval and transport protocol. We recommend 30 for Frame Rate, and 60 for Key Frame Interval. This will create a stream of 30 fps with a 2-second keyframe interval.

Tap Video Size to select the video player size for your live stream. We recommend 640×360 or larger. If your rtmp package you have with us is with low bitrate you may experience issues, although 480 kbps is probably enough for live streaming with the GoCoder, you may be able to do 720p HD streaming, otherwise you may find a smaller resolution (in combination with a lower bitrate) will yield more stable results. Then tap the Back button.

Back on the main GoCoder app screen, tap the bitrate button in the lower-left corner to show the available bitrates for your stream. Then, select the highest bitrate you want to use for your stream. You should test this to find the perfect settings for your service, it will depend on the bitrate and your internet connection.

NOTE:  The best bitrate to use will depend on strength of your WiFi or 3G/4G signal. Keep in mind not only the bitrate on your package but also your Internet connection.


  • For devices that have an LED flash for the rear-facing (iSight) camera, tap the LED flash button in the upper-left corner of the app to enable LED flash mode. Setting LED flash mode to ON provides extra light. Tap the button again to disable LED flash mode.
  • For devices that have front-facing and rear-facing cameras, tap the camera switch button in the upper-left corner of the app to toggle the selected camera.


To broadcast to the RTMP Server control panel, tap the Encode button on the main Wowza GoCoder app screen. If everything is configured correctly, you’ll see a message that says “Stream Started.” If you get an error with engaging the stream, double check to make sure your stream, application, and server host names configured correctly.

NOTE: When the stream starts, the orientation of the encoded video is the same as the orientation of the device (either portrait or landscape). Rotating the device won’t adjust the stream to the alternate orientation. Instead, you must stop encoding, rotate the device, and then start encoding again.

To stop the broadcast, tap the Encode button again. You’ll see a message that says “Stream Ended.”

Please note the GoCoder app currently does not support zoom controls. GoCoder does support inbound audio from Bluetooth headsets and microphones.

RTMP Server in the era of HTTP video streaming

Given the growing popularity and support of HTTP video streaming, it may be tempting to consider Real Time Messaging Protocol (RTMP) streaming obsolete. But in many cases, working with RTMP server is still very meaningful. As soon as Macromedia first pronounced RTMP with Flash Player 6 in 2002, the brand new Macromedia Flash Communication Server MX (FCS) required to stream the evolving Flash Video (FLV) format, stream was live or VOD.

However, for FCS, licensing costs were high (up to $5,000 per server), and as a result, CDN costs were high than other proprietary streaming formats. Some manufacturers in the industry have called RTMP streaming costs a “Flash tax”. But Flash Player has been a ubiquitous introduction to desktop browsers for well over a decade, much larger than other plug-ins. Though, streaming server technology has traditionally been harder for web developers to implement, and simpler HTTP delivery has mostly been easier and more cost-effective. In 2003, Macromedia enabled Flash Player 7 to support HTTP delivery of FLV files, allowing integrators to use standard web server technology to deploy online video.

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So in many ways, RTMP as a VOD transport delivery has not been a requirement for web video for more than a decade. As a video solution architect, I think of business requirements as the leader in most audio video decisions. And still, in 2014, RTMP is the de facto standard for the following use cases:

Publishing live streams from software/hardware encoders: Almost all streaming devices support RTMP to publish to CDN providers and streaming servers. Some native mobile applications also use RTMP libraries to publish live video from their mobile camera.

Near-instant search/playback: One of the benefits of RTMP streaming is its enhanced search capability. With real-time streaming, the player can search anywhere in the video with less buffering than HTTP delivery. However, to enjoy this feature, you need a Flash Player on your desktop and as such, it is not possible in mobile browsers. HTML5 browsers use HTTP domain requests to facilitate faster searching of VOD files.

Content Protection: RTMP Server can facilitate different levels of content protection, from obfuscation to true DRM. RTMP streams are not stored for playback on a desktop browser.

Adaptive Streaming: One of the preferred uses of RTMP is adaptive streaming playback, where we provide the video player with more bitrates and content resolutions, providing the best resolution at the current network speed. Some HTTP adaptive streaming technologies, such as HLS and MPEG-DASH, allow similar delivery, but RTMP may be more responsive to switching one bitrate to another. Unfortunately, there is no standard for HTTP adaptive streaming between HTML5 video-enabled browsers. As such, the Flash-based display of adaptive streaming is still a requirement for adaptive streaming.

Live Streaming Playback: While live streams do not need to be adaptive, compressed video segments apply the same principle to all live streaming playback. For desktop playback within the browser, virtually every live streaming event requires a video player that supports Flash-based rendering and RTMP playback. Apple Safari on iOS natively supports HLS, and luckily, all modern streaming servers, including the Wowza Streaming Engine, support RTMP and HLS compression.

The requirement for a Live Streaming Flash Player will only change if MPEG-DASH appears everywhere as Flash currently. If Internet Explorer 8, 9 and 10 support is required to install live streaming, then RTMP streaming is still required. Also, if you need a delay close to zero in a live stream, then HTTP streaming will almost certainly not meet your needs while RTMP is capable; HTTP mechanisms require that multiple packets be collected on the server before being sent to the video player.

In summary, if your video workflow involves live streaming or any kind of packaged video installation, RTMP is the key to a successful video experience. HTTP delivery has already replaced most Flash VOD installs on video, but HTTP video can’t handle all RTMP video use cases.

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RTMP what is it? How to use it?

RTMP is a protocol mainly used for live video streaming and interactions. For plain streaming you can use various RTMP servers like Wowza Streaming Engine, Red5, Adobe Flash Media Interactive Server.

You are probably looking for a RTMP host for some script/application that implements live streaming, videochat, webcam recording or some low latency interactions. 

Certain apps require specific RTMP side code that is only available for certain server types, you will need to check application requirements. It’s best to ask developers if you’re not sure what hosting type do you need.

RTMP used to be the de facto standard for streaming live video. It’s got close ties to flash, which most browsers have dropped today – few mobile devices ever supported it. It’s using one socket and is streaming at one set quality – it’s implementation dependant what happens when bandwidth is insufficient. Some implementations drop frames, other lag behind.

It still has its use today, as many applications use RTMP for broadcasting. It’s not used so much for edge delivery to viewers, that’s where HTTP streaming comes in.

HTTP, or HTTP live streaming or HLS, uses regular web servers for delivery. A playlist contains URLs to segments of varying quality and the player fetches the playlist every so often and picks segments to play back a continuous stream. This is very easy to implement and scale since webservers and content delivery networks for them are a commodity by now. Pros, it easily scales for the viewer if their bandwidth is insufficient. Cons, latency might be higher as one or two segments generally need to be written to disk before the webserver can serve them.